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<title>genz's CGPortoflio Gallery</title>
<link>http://genz.cgsociety.org/gallery/</link>
<description>genz's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Maska e Fames, WIP Short movie.</title>
	<link>http://genz.cgsociety.org/gallery/639927</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1212779363_small.jpg"><br><br>Me and my friend Marin are working on this short movie.It's around 10 min long.<br />
I mostly wanted to archive that Tim Burton's character look when i designed these characters.]]>
	</description>
	<pubDate>Fri, 06 Jun 2008 19:09:28 +0000</pubDate>
	</item>
	<item>
	<title>Maska e Fames, Wip The Doctor</title>
	<link>http://genz.cgsociety.org/gallery/639931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1212779479_small.jpg"><br><br>One of the doctor's from this short movie i'm working on.]]>
	</description>
	<pubDate>Fri, 06 Jun 2008 19:11:24 +0000</pubDate>
	</item>
	<item>
	<title>Low Poly Galore :)</title>
	<link>http://genz.cgsociety.org/gallery/594901</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1202849536_small.jpg"><br><br>Here are the specs for each character:<br />
Nero: 500 tris character and 147 weapons, 128x128 diff and alpha + 64x64 weapon.<br />
Altair: 667 tris, 256x256 diff and alpha.<br />
Ryu Hayabusa: 498 tris character and 109 weapons, 128x128 diff and alpha + 64x64 weapon.]]>
	</description>
	<pubDate>Tue, 12 Feb 2008 20:52:18 +0000</pubDate>
	</item>
	<item>
	<title>Altair PSP</title>
	<link>http://genz.cgsociety.org/gallery/578595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1199230166_small.jpg"><br><br>Ubisoft's Assassin's Creed character lowpoly.<br />
It took me 2 days to model texture and rig him.<br />
]]>
	</description>
	<pubDate>Tue, 01 Jan 2008 23:29:29 +0000</pubDate>
	</item>
	<item>
	<title>Cloud (FinalFantasy VII) Low Poly</title>
	<link>http://genz.cgsociety.org/gallery/580096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1199573029_small.jpg"><br><br>I recently reworked my older model.I tried to give him a younger look,like the original and also make his textures better...The specular map was done from scratch and also some parts of the diffuse,i retouched his eyes ,hands and also changed the pose into something nicer.I'd love some crits about the overall look of the model if possible <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
These are the stats of the model.<br />
6735 tris <br />
2 1024 diffuse,spec,nmap<br />
1 512 diffuse,spec,nmap and 1 512x512 alpha]]>
	</description>
	<pubDate>Sat, 05 Jan 2008 22:43:51 +0000</pubDate>
	</item>
	<item>
	<title>Maska e Fames, WIP Short movie Characters</title>
	<link>http://genz.cgsociety.org/gallery/639939</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1212779655_small.jpg"><br><br>These are the quick sketches of all the characters of the movie.I was going for a Tim Burton look here.]]>
	</description>
	<pubDate>Fri, 06 Jun 2008 19:14:18 +0000</pubDate>
	</item>
	<item>
	<title>Unfinished DOM3 entry</title>
	<link>http://genz.cgsociety.org/gallery/646660</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1214394891_small.jpg"><br><br>This is one of the few concept art that i have done.I don't feel comfortable enough with concept art but i hope to get better at it.<br />
Unfortunately i had no time to finish this dom3 entry...]]>
	</description>
	<pubDate>Wed, 25 Jun 2008 11:54:55 +0000</pubDate>
	</item>
	<item>
	<title>The Licker (Game Art)</title>
	<link>http://genz.cgsociety.org/gallery/573557</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1197763315_small.jpg"><br><br>This character is for an upcomming homebrew game wich im helping in character modelling.The model has 4964 Tris<br />
1 1024X1024 COLOR,SPEC,NMAP<br />
]]>
	</description>
	<pubDate>Sun, 16 Dec 2007 00:02:17 +0000</pubDate>
	</item>
	<item>
	<title>Don Quixote</title>
	<link>http://genz.cgsociety.org/gallery/519699</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1184956530_small.jpg"><br><br>Stylized version of Don Quixote,concepted and modelled by me.]]>
	</description>
	<pubDate>Wed, 18 Jul 2007 15:59:31 +0000</pubDate>
	</item>
	<item>
	<title>Jill Valentine,WIP</title>
	<link>http://genz.cgsociety.org/gallery/477172</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1184956756_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 22 Mar 2007 09:39:23 +0000</pubDate>
	</item>
	<item>
	<title>Clark Kent from the TV Serie Smallville</title>
	<link>http://genz.cgsociety.org/gallery/527059</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1186669042_small.jpg"><br><br>I actually started this just for some practice,then i decided to finish it.I'm not very happy with it though....need to move on to better projects <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 08 Aug 2007 21:44:31 +0000</pubDate>
	</item>
	<item>
	<title>Skenderbeu</title>
	<link>http://genz.cgsociety.org/gallery/505086</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1186687896_small.jpg"><br><br>Albanian National Hero (Older verison)<br />
Actually i used Mudbox for the higher poly version.]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 19:04:07 +0000</pubDate>
	</item>
	<item>
	<title>Jack Sparrow (Low Poly)</title>
	<link>http://genz.cgsociety.org/gallery/472606</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1184956860_small.jpg"><br><br>It was modelled in Lightwave,rigged in Max and high poly done in Mudbox.]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 10:26:17 +0000</pubDate>
	</item>
	<item>
	<title>Dragon</title>
	<link>http://genz.cgsociety.org/gallery/476121</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1184956956_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 19 Mar 2007 20:49:15 +0000</pubDate>
	</item>
	<item>
	<title>Low Poly Apache</title>
	<link>http://genz.cgsociety.org/gallery/534942</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1188556795_small.jpg"><br><br>My first low poly normal mapped vehicle,more a test than a serious  project.Anyway its 2300 poly and intended for a Desert Strike like game.]]>
	</description>
	<pubDate>Fri, 31 Aug 2007 10:40:11 +0000</pubDate>
	</item>
	<item>
	<title>Very Low Poly Soldier</title>
	<link>http://genz.cgsociety.org/gallery/533635</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1188251378_small.jpg"><br><br>I had strict specs for this model.It needed to be under 2500 tris with the max detail possible.The character is to be seen from a mid closeup to a very far view.The game is supposed to be a mix of RTS with action and also there are going to be lots of instances of this soldier in maps..<br />
The model has 2332 tris including weapon and rocket.<br />
I used 3 256x256 color maps,specs and normalmaps.<br />
Crits are very appriciated <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Thanks!]]>
	</description>
	<pubDate>Mon, 27 Aug 2007 21:49:46 +0000</pubDate>
	</item>
	<item>
	<title>Popeye</title>
	<link>http://genz.cgsociety.org/gallery/476112</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/199646/199646_1174336749_small.jpg"><br><br>2460 tris,1 256x256 &amp; 1 512x512 color maps]]>
	</description>
	<pubDate>Mon, 19 Mar 2007 20:39:11 +0000</pubDate>
	</item>
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